Binghamton’s got the future of Virtual Reality. And it’s a giant hamster ball. Sort of.
I’m a little bullsh*t about virtual reality. Seriously. I mean, come on, it’s been like 20 years. Where is my VR mansion? My virtual trip in an X-Wing? Why aren’t I sleeping with virtual people that are way out of my virtual league?
Yeah, I’m bullsh*t about VR.

Technology moves too slowly; Who’d have thought the most exciting development in the last five years would basically be a stylish pocket protector that makes phone calls and tells you which Britney Spears song you’re listening to on the radio.
PS, I don’t know what it says about modern-day songwriting that you need a decoder device to figure out the name of the song you’re listening.
Anyway, that’s why I got so excited when I found out the next BIG step in virtual reality is happening right here in Bingo.

And it’s not the giant hamster ball it looks like.
It’s a helluvalot more.
The VirtuSphere, or as I prefer to think of it, your next birthday gift to me, is a Virtual Reality interface that can allow you to immerse yourself in just about any environment you can think of.
It’s a bit like Star Trek’s Holodeck. Only significantly less likely to malfunction, develop an artificial intelligence, and try and kill you.
What makes VirtuSphere DIFFERENT from the VR tech you’ve already seen is that you can actually walk in the thing. Like, put one foot in front of the other. You know, like people in big cities used to do before they had Segways.

OK, that may not SEEM like that big a deal, but when Nintendo Wii’s single-biggest selling point has become that it’ll make your kids be a little less fat and lazy, a VR environment that requires honest-to-God locomotion seems like a good idea.
And it IS exercise. Or at least, it can be if you try hard enough. Jim DiMascio, Virtusphere’s COO, demonstrated that with a little practice, you can run your ass off in the thing. After 2 or 3 minutes, he had to stop, a bit breathless, and grab a glass of water.
The applications are pretty much limitless. Jim and his partners see a military use; Units could be trained in a virtual Afghanistan so they have a sense of what it’s like to move around a real Middle Eastern city before they head overseas. Army doctors could use a virtual re-enactment of psychologically scaring events to treat Post Traumatic Stress. The VirtuSphere folks are teaming up with third-party software developers to make all that happen. It’s pretty fantastic that the effort is being led right here in Binghamton.
Plus, I got to use it to play a Russian video game that involved blowing up killer pumpkins from outer space. Or they might have been mutant radioactive pumpkins from a nuclear waste site. Or they might have been killer mutant radioactive pumpkins from a nuclear waste site in outer space.
I’m not entirely certain. But pumpkins were involved.

And there’s something that’s just more exciting about being able to use your entire body to move around in a game. For the first few moments, I stood in place blasting pumpkins. But after a little while, I started running after them. And the game was somehow immediately more… fun. Can’t explain why; it just was.
That’s not to say moving inside VirtuSphere isn’t a bit disconcerting in the beginning—like the first time you pick up a 37-button PlayStation controller. There’s an adjustment period. Just to practice, Jim asked me to walk in the sphere without the headset. It’s pretty weird to be walking and not actually moving anyplace. It got better when I put the head gear on. As I took steps inside the sphere, it rotated around me, moving me through the virtual world in my headset. Very cool.

Stopping took some getting used to as well. When I stop in real life, the ground tends to stop at pretty much the same time. But the momentum of the sphere creates a delay when you stop moving in VirtuSphere—the ball continues for a second on its own. You learn to slow down first.
So after getting my first little taste of Binghamton-born Virtual Reality, I wanted to know when the masses would get a shot. Jim DiMascio and I sat down for a serious chat about exploding radioactive pumpkins…
We’ve been promised cool virtual reality tech for soooooooooooo long; why isn’t it really here yet and when will we all have it in our houses?
Virtual Reality simulation is here and Virtusphere is a locomotion interface that allows users to become an avatar and play INSIDE a video game. One of the renown professors of Virtual Reality, Dr. Thomas Furness of the University of Washington was quoted, “Virtusphere comes closer than most to the Holodeck of Star Trek fame”. We are currently marketing Virtusphere to the entertainment market which include major theme parks, Las Vegas hotels & resorts, malls and other related entertainment centers globally. Virtusphere can also provide combat simulation training for the US Army and Marines infantry soldiers, we would never send a pilot into combat without simulation training and we now have the first locomotion simulator for the soldiers on the ground. It will be a few more years but it our goal to eventually make Virtusphere affordable for home use.
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